Fix routines order for better maintainability
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6b70074ec6
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@ -85,67 +85,6 @@ KeReleaseSystemResource(IN PSYSTEM_RESOURCE_HEADER ResourceHeader)
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ArSetInterruptFlag();
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ArSetInterruptFlag();
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}
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}
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/**
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* Initializes system resource management.
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*
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* @return This routine returns a status code.
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*
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* @since XT 1.0
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*/
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XTAPI
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VOID
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KepInitializeSystemResources(VOID)
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{
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PSYSTEM_RESOURCE_HEADER ResourceHeader;
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PLIST_ENTRY ListEntry, NextListEntry;
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ULONG ResourceSize;
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/* Initialize system resources spin lock and resource list */
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KeInitializeSpinLock(&KepSystemResourcesLock);
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RtlInitializeListHead(&KepSystemResourcesListHead);
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/* Make sure there are some system resources available */
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if(!RtlListEmpty(&KeInitializationBlock->SystemResourcesListHead))
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{
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/* Iterate through system resources list */
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ListEntry = KeInitializationBlock->SystemResourcesListHead.Flink;
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while(ListEntry != &KeInitializationBlock->SystemResourcesListHead)
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{
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/* Get resource header and next list entry */
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ResourceHeader = CONTAIN_RECORD(ListEntry, SYSTEM_RESOURCE_HEADER, ListEntry);
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NextListEntry = ListEntry->Flink;
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/* Basic resource type validation */
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switch(ResourceHeader->ResourceType)
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{
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case SystemResourceAcpi:
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/* ACPI system resource */
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ResourceSize = sizeof(SYSTEM_RESOURCE_ACPI);
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break;
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case SystemResourceFrameBuffer:
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/* FrameBuffer system resource */
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ResourceSize = sizeof(SYSTEM_RESOURCE_FRAMEBUFFER);
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break;
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default:
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/* Unknown system resource type, skip it */
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ResourceSize = 0;
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break;
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}
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/* Validate resource size */
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if(ResourceSize != 0 && ResourceSize == ResourceHeader->ResourceSize)
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{
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/* Move valid resource to the internal kernel list of system resources */
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RtlRemoveEntryList(&ResourceHeader->ListEntry);
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RtlInsertTailList(&KepSystemResourcesListHead, &ResourceHeader->ListEntry);
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}
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/* Go to the next list entry */
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ListEntry = NextListEntry;
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}
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}
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}
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/**
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/**
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* Looks for an unacquired system resource of the specified type.
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* Looks for an unacquired system resource of the specified type.
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*
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*
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@ -222,3 +161,64 @@ KepGetSystemResource(IN SYSTEM_RESOURCE_TYPE ResourceType,
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/* Return resource header */
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/* Return resource header */
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*ResourceHeader = Resource;
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*ResourceHeader = Resource;
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}
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}
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/**
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* Initializes system resource management.
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*
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* @return This routine returns a status code.
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*
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* @since XT 1.0
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*/
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XTAPI
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VOID
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KepInitializeSystemResources(VOID)
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{
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PSYSTEM_RESOURCE_HEADER ResourceHeader;
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PLIST_ENTRY ListEntry, NextListEntry;
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ULONG ResourceSize;
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/* Initialize system resources spin lock and resource list */
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KeInitializeSpinLock(&KepSystemResourcesLock);
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RtlInitializeListHead(&KepSystemResourcesListHead);
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/* Make sure there are some system resources available */
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if(!RtlListEmpty(&KeInitializationBlock->SystemResourcesListHead))
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{
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/* Iterate through system resources list */
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ListEntry = KeInitializationBlock->SystemResourcesListHead.Flink;
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while(ListEntry != &KeInitializationBlock->SystemResourcesListHead)
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{
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/* Get resource header and next list entry */
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ResourceHeader = CONTAIN_RECORD(ListEntry, SYSTEM_RESOURCE_HEADER, ListEntry);
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NextListEntry = ListEntry->Flink;
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/* Basic resource type validation */
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switch(ResourceHeader->ResourceType)
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{
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case SystemResourceAcpi:
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/* ACPI system resource */
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ResourceSize = sizeof(SYSTEM_RESOURCE_ACPI);
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break;
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case SystemResourceFrameBuffer:
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/* FrameBuffer system resource */
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ResourceSize = sizeof(SYSTEM_RESOURCE_FRAMEBUFFER);
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break;
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default:
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/* Unknown system resource type, skip it */
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ResourceSize = 0;
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break;
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}
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/* Validate resource size */
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if(ResourceSize != 0 && ResourceSize == ResourceHeader->ResourceSize)
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{
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/* Move valid resource to the internal kernel list of system resources */
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RtlRemoveEntryList(&ResourceHeader->ListEntry);
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RtlInsertTailList(&KepSystemResourcesListHead, &ResourceHeader->ListEntry);
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}
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/* Go to the next list entry */
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ListEntry = NextListEntry;
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}
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}
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}
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