Migrate HL subsystem to C++
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50
xtoskrnl/includes/hl/fbdev.hh
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50
xtoskrnl/includes/hl/fbdev.hh
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/**
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* PROJECT: ExectOS
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* COPYRIGHT: See COPYING.md in the top level directory
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* FILE: xtoskrnl/includes/hl/fbdev.hh
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* DESCRIPTION: FrameBuffer support
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* DEVELOPERS: Aiken Harris <harraiken91@gmail.com>
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*/
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#ifndef __XTOSKRNL_HL_FBDEV_HH
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#define __XTOSKRNL_HL_FBDEV_HH
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#include <xtos.hh>
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/* Hardware Layer */
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namespace HL
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{
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class FrameBuffer
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{
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private:
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STATIC HL_FRAMEBUFFER_DATA FrameBufferData;
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STATIC HL_SCROLL_REGION_DATA ScrollRegionData;
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public:
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STATIC XTAPI VOID ClearScreen(IN ULONG Color);
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STATIC XTCDECL XTSTATUS DisplayCharacter(IN WCHAR Character);
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STATIC XTAPI VOID GetFrameBufferResolution(OUT PULONG Width,
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OUT PULONG Height);
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STATIC XTAPI XTSTATUS InitializeFrameBuffer(VOID);
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STATIC XTAPI VOID InitializeScrollRegion(IN ULONG Left,
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IN ULONG Top,
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IN ULONG Right,
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IN ULONG Bottom,
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IN ULONG FontColor);
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private:
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STATIC XTAPI VOID DrawCharacter(IN ULONG PositionX,
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IN ULONG PositionY,
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IN ULONG Color,
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IN WCHAR WideCharacter);
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STATIC XTAPI VOID DrawPixel(IN ULONG PositionX,
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IN ULONG PositionY,
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IN ULONG Color);
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STATIC XTAPI ULONG GetRGBColor(IN ULONG Color);
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STATIC XTAPI VOID ScrollRegion(VOID);
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};
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}
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#endif /* __XTOSKRNL_HL_FBDEV_HH */
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