Fix build by initializing thread dispatcher header
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@@ -66,7 +66,7 @@ KE::KThread::InitializeThreadContext(IN PKTHREAD Thread,
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/* Disable coprocessor floating point state */
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Thread->NpxState = NPX_STATE_UNLOADED;
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Thread->Header.NpxIrql = PASSIVE_LEVEL;
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Thread->NpxRunLevel = PASSIVE_LEVEL;
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/* Set initial floating point state */
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FxSaveFormat = (PFX_SAVE_FORMAT)ContextRecord->ExtendedRegisters;
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