Improvements to FrameBuffer support
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This commit is contained in:
2024-03-09 15:07:33 +01:00
parent 475561b038
commit a4c22ab5e8
3 changed files with 5 additions and 5 deletions

View File

@@ -71,10 +71,10 @@ HlDrawPixel(IN ULONG PositionX,
}
/* Calculate the index of the pixel in the frame buffer memory using the provided x and y coordinates */
FrameBufferIndex = PositionY * HlpFrameBufferData.PixelsPerScanLine + PositionX;
FrameBufferIndex = 4 * HlpFrameBufferData.PixelsPerScanLine * PositionY + 4 * PositionX;
/* Set the color of the pixel by writing to the corresponding memory location */
HlpFrameBufferData.Address[FrameBufferIndex] = Color;
*((PUINT)(HlpFrameBufferData.Address + FrameBufferIndex)) = Color;
}
/**
@@ -104,7 +104,7 @@ HlInitializeFrameBuffer(VOID)
}
/* Save framebuffer information and mark display as initialized */
HlpFrameBufferData.Address = (PULONG)KeInitializationBlock->LoaderInformation.FrameBuffer.Address;
HlpFrameBufferData.Address = KeInitializationBlock->LoaderInformation.FrameBuffer.Address;
HlpFrameBufferData.Width = KeInitializationBlock->LoaderInformation.FrameBuffer.Width;
HlpFrameBufferData.Height = KeInitializationBlock->LoaderInformation.FrameBuffer.Height;
HlpFrameBufferData.BitsPerPixel = KeInitializationBlock->LoaderInformation.FrameBuffer.BitsPerPixel;