XTLDR Rewrite #7
@ -30,6 +30,18 @@
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#define XTBL_DEBUGPORT_SCREEN 1
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#define XTBL_DEBUGPORT_SERIAL 2
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/* TUI dialog box attributes */
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#define XTBL_TUI_DIALOG_GENERIC_BOX 1
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#define XTBL_TUI_DIALOG_ERROR_BOX 2
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#define XTBL_TUI_DIALOG_ACTIVE_BUTTON 4
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#define XTBL_TUI_DIALOG_INACTIVE_BUTTON 8
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#define XTBL_TUI_DIALOG_ACTIVE_INPUT_FIELD 16
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#define XTBL_TUI_DIALOG_INACTIVE_INPUT_FIELD 32
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#define XTBL_TUI_DIALOG_PROGRESS_BAR 64
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/* TUI dialog box maximum width */
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#define XTBL_TUI_MAX_DIALOG_WIDTH 100
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/* Loader protocol routine pointers */
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typedef EFI_STATUS (*PBL_ALLOCATE_PAGES)(IN UINT64 Size, OUT PEFI_PHYSICAL_ADDRESS Memory);
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typedef EFI_STATUS (*PBL_ALLOCATE_POOL)(IN UINT_PTR Size, OUT PVOID *Memory);
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@ -9,17 +9,6 @@
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#include <xtldr.h>
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/* TUI dialog box attributes */
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#define TUI_DIALOG_GENERIC_BOX 1
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#define TUI_DIALOG_ERROR_BOX 2
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#define TUI_DIALOG_ACTIVE_BUTTON 4
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#define TUI_DIALOG_INACTIVE_BUTTON 8
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#define TUI_DIALOG_ACTIVE_INPUT_FIELD 16
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#define TUI_DIALOG_INACTIVE_INPUT_FIELD 32
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#define TUI_DIALOG_PROGRESS_BAR 64
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#define TUI_MAX_DIALOG_WIDTH 100
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/**
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* Displays a red error dialog box with the specified caption and message.
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*
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@ -43,7 +32,7 @@ BlDisplayErrorDialog(IN PWCHAR Caption,
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UINT_PTR Index;
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/* Set dialog window attributes */
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Handle.Attributes = TUI_DIALOG_ERROR_BOX | TUI_DIALOG_ACTIVE_BUTTON;
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Handle.Attributes = XTBL_TUI_DIALOG_ERROR_BOX | XTBL_TUI_DIALOG_ACTIVE_BUTTON;
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/* Determine dialog window size and position */
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BlpDetermineDialogBoxSize(&Handle, Message);
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@ -96,7 +85,7 @@ BlDisplayInfoDialog(IN PWCHAR Caption,
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UINT_PTR Index;
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/* Set dialog window attributes */
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Handle.Attributes = TUI_DIALOG_GENERIC_BOX | TUI_DIALOG_ACTIVE_BUTTON;
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Handle.Attributes = XTBL_TUI_DIALOG_GENERIC_BOX | XTBL_TUI_DIALOG_ACTIVE_BUTTON;
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/* Determine dialog window size and position */
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BlpDetermineDialogBoxSize(&Handle, Message);
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@ -151,7 +140,7 @@ BlDisplayProgressDialog(IN PWCHAR Caption,
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XTBL_DIALOG_HANDLE Handle;
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/* Set dialog window attributes */
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Handle.Attributes = TUI_DIALOG_GENERIC_BOX | TUI_DIALOG_PROGRESS_BAR;
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Handle.Attributes = XTBL_TUI_DIALOG_GENERIC_BOX | XTBL_TUI_DIALOG_PROGRESS_BAR;
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/* Determine dialog window size and position */
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BlpDetermineDialogBoxSize(&Handle, Message);
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@ -238,13 +227,13 @@ BlpDetermineDialogBoxSize(IN OUT PXTBL_DIALOG_HANDLE Handle,
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/* Check enabled components that affect dialog window size */
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switch(Attributes & Mask)
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{
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case TUI_DIALOG_ACTIVE_BUTTON:
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case TUI_DIALOG_INACTIVE_BUTTON:
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case XTBL_TUI_DIALOG_ACTIVE_BUTTON:
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case XTBL_TUI_DIALOG_INACTIVE_BUTTON:
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Height += 1;
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break;
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case TUI_DIALOG_ACTIVE_INPUT_FIELD:
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case TUI_DIALOG_INACTIVE_INPUT_FIELD:
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case TUI_DIALOG_PROGRESS_BAR:
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case XTBL_TUI_DIALOG_ACTIVE_INPUT_FIELD:
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case XTBL_TUI_DIALOG_INACTIVE_INPUT_FIELD:
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case XTBL_TUI_DIALOG_PROGRESS_BAR:
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Height += 2;
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break;
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}
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@ -255,10 +244,10 @@ BlpDetermineDialogBoxSize(IN OUT PXTBL_DIALOG_HANDLE Handle,
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}
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/* Check if input field is active */
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if(Handle->Attributes & (TUI_DIALOG_ACTIVE_INPUT_FIELD | TUI_DIALOG_INACTIVE_INPUT_FIELD))
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if(Handle->Attributes & (XTBL_TUI_DIALOG_ACTIVE_INPUT_FIELD | XTBL_TUI_DIALOG_INACTIVE_INPUT_FIELD))
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{
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/* Set maximum dialog window width to fit input field */
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Width = TUI_MAX_DIALOG_WIDTH;
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Width = XTBL_TUI_MAX_DIALOG_WIDTH;
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}
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/* Get message length and count dialog window dimensions */
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@ -292,10 +281,10 @@ BlpDetermineDialogBoxSize(IN OUT PXTBL_DIALOG_HANDLE Handle,
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BlQueryConsoleMode(&Handle->ResX, &Handle->ResY);
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/* Make sure dialog window fits in the buffer */
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if(Width > TUI_MAX_DIALOG_WIDTH)
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if(Width > XTBL_TUI_MAX_DIALOG_WIDTH)
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{
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/* Set maximum dialog window width */
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Width = TUI_MAX_DIALOG_WIDTH;
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Width = XTBL_TUI_MAX_DIALOG_WIDTH;
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}
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/* Make sure dialog window fits on the screen (X axis) and it is not too small for input field */
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@ -341,12 +330,12 @@ BlpDrawDialogBox(IN OUT PXTBL_DIALOG_HANDLE Handle,
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IN PWCHAR Caption,
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IN PWCHAR Message)
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{
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WCHAR BoxLine[TUI_MAX_DIALOG_WIDTH];
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WCHAR BoxLine[XTBL_TUI_MAX_DIALOG_WIDTH];
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SIZE_T CaptionLength;
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UINT_PTR PosX, PosY;
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/* Set dialog colors */
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if(Handle->Attributes & TUI_DIALOG_ERROR_BOX)
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if(Handle->Attributes & XTBL_TUI_DIALOG_ERROR_BOX)
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{
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/* Error dialog with red background and brown button */
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Handle->DialogColor = EFI_TEXT_BGCOLOR_RED;
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@ -457,10 +446,10 @@ BlpDrawDialogButton(IN PXTBL_DIALOG_HANDLE Handle)
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ULONG ButtonColor, TextColor;
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/* Set dialog button colors */
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if(Handle->Attributes & TUI_DIALOG_ACTIVE_BUTTON)
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if(Handle->Attributes & XTBL_TUI_DIALOG_ACTIVE_BUTTON)
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{
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/* This is an active button */
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if(Handle->Attributes & TUI_DIALOG_ERROR_BOX)
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if(Handle->Attributes & XTBL_TUI_DIALOG_ERROR_BOX)
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{
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/* This is an error dialog box */
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ButtonColor = EFI_TEXT_BGCOLOR_BROWN;
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@ -505,15 +494,15 @@ VOID
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BlpDrawDialogInputField(IN PXTBL_DIALOG_HANDLE Handle,
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IN PWCHAR InputFieldText)
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{
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WCHAR InputField[TUI_MAX_DIALOG_WIDTH];
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WCHAR InputField[XTBL_TUI_MAX_DIALOG_WIDTH];
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ULONG InputColor, TextColor;
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UINT_PTR Index, Position;
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/* Set dialog button colors */
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if(Handle->Attributes & TUI_DIALOG_ACTIVE_INPUT_FIELD)
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if(Handle->Attributes & XTBL_TUI_DIALOG_ACTIVE_INPUT_FIELD)
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{
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/* This is an active input field */
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if(Handle->Attributes & TUI_DIALOG_ERROR_BOX)
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if(Handle->Attributes & XTBL_TUI_DIALOG_ERROR_BOX)
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{
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/* This is an error dialog box */
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InputColor = EFI_TEXT_BGCOLOR_BROWN;
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@ -535,7 +524,7 @@ BlpDrawDialogInputField(IN PXTBL_DIALOG_HANDLE Handle,
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/* Set progress bar color and position */
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BlSetConsoleAttributes(InputColor | TextColor);
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Position = (Handle->Attributes & (TUI_DIALOG_ACTIVE_BUTTON | TUI_DIALOG_INACTIVE_BUTTON)) ? 4 : 3;
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Position = (Handle->Attributes & (XTBL_TUI_DIALOG_ACTIVE_BUTTON | XTBL_TUI_DIALOG_INACTIVE_BUTTON)) ? 4 : 3;
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BlSetCursorPosition(Handle->PosX + 4, Handle->PosY + Handle->Height - Position);
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/* Draw input field */
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@ -554,7 +543,7 @@ BlpDrawDialogInputField(IN PXTBL_DIALOG_HANDLE Handle,
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BlConsoleWrite(InputFieldText);
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/* Check if this is an active input field */
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if(Handle->Attributes & TUI_DIALOG_ACTIVE_INPUT_FIELD)
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if(Handle->Attributes & XTBL_TUI_DIALOG_ACTIVE_INPUT_FIELD)
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{
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/* Enable cursor for active input field */
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BlEnableConsoleCursor();
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@ -633,7 +622,7 @@ BlpDrawDialogProgressBar(IN PXTBL_DIALOG_HANDLE Handle,
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IN UCHAR Percentage)
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{
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UINT_PTR Index, ProgressLength, ProgressBarLength;
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WCHAR ProgressBar[TUI_MAX_DIALOG_WIDTH];
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WCHAR ProgressBar[XTBL_TUI_MAX_DIALOG_WIDTH];
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UINT_PTR Position;
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/* Determine progress bar length and calculate progress */
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@ -642,7 +631,7 @@ BlpDrawDialogProgressBar(IN PXTBL_DIALOG_HANDLE Handle,
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/* Set progress bar color and position */
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BlSetConsoleAttributes(EFI_TEXT_FGCOLOR_YELLOW);
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Position = (Handle->Attributes & (TUI_DIALOG_ACTIVE_BUTTON | TUI_DIALOG_INACTIVE_BUTTON)) ? 4 : 3;
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Position = (Handle->Attributes & (XTBL_TUI_DIALOG_ACTIVE_BUTTON | XTBL_TUI_DIALOG_INACTIVE_BUTTON)) ? 4 : 3;
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BlSetCursorPosition(Handle->PosX + 4, Handle->PosY + Handle->Height - Position);
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/* Draw progress bar */
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@ -687,7 +676,7 @@ BlDisplayInputDialog(IN PWCHAR Caption,
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UINT_PTR Index;
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/* Set dialog window attributes */
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Handle.Attributes = TUI_DIALOG_GENERIC_BOX | TUI_DIALOG_ACTIVE_INPUT_FIELD | TUI_DIALOG_INACTIVE_BUTTON;
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Handle.Attributes = XTBL_TUI_DIALOG_GENERIC_BOX | XTBL_TUI_DIALOG_ACTIVE_INPUT_FIELD | XTBL_TUI_DIALOG_INACTIVE_BUTTON;
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/* Determine dialog window size and position */
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BlpDetermineDialogBoxSize(&Handle, Message);
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@ -734,13 +723,13 @@ BlDisplayInputDialog(IN PWCHAR Caption,
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else if(Key.UnicodeChar == 0x09)
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{
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/* TAB key pressed, toggle input field and button */
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Handle.Attributes ^= (TUI_DIALOG_ACTIVE_INPUT_FIELD | TUI_DIALOG_INACTIVE_INPUT_FIELD);
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Handle.Attributes ^= (TUI_DIALOG_ACTIVE_BUTTON | TUI_DIALOG_INACTIVE_BUTTON);
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Handle.Attributes ^= (XTBL_TUI_DIALOG_ACTIVE_INPUT_FIELD | XTBL_TUI_DIALOG_INACTIVE_INPUT_FIELD);
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Handle.Attributes ^= (XTBL_TUI_DIALOG_ACTIVE_BUTTON | XTBL_TUI_DIALOG_INACTIVE_BUTTON);
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}
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else if(Key.ScanCode == 0x03)
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{
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/* RIGHT key pressed, move cursor forward */
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if(Handle.Attributes & TUI_DIALOG_ACTIVE_INPUT_FIELD && TextPosition < InputFieldLength)
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if(Handle.Attributes & XTBL_TUI_DIALOG_ACTIVE_INPUT_FIELD && TextPosition < InputFieldLength)
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{
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TextPosition++;
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}
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@ -748,7 +737,7 @@ BlDisplayInputDialog(IN PWCHAR Caption,
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else if(Key.ScanCode == 0x04)
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{
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/* LEFT key pressed, move cursor back */
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if(Handle.Attributes & TUI_DIALOG_ACTIVE_INPUT_FIELD && TextPosition > 0)
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if(Handle.Attributes & XTBL_TUI_DIALOG_ACTIVE_INPUT_FIELD && TextPosition > 0)
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{
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TextPosition--;
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}
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@ -756,7 +745,7 @@ BlDisplayInputDialog(IN PWCHAR Caption,
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else if(Key.ScanCode == 0x05)
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{
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/* HOME key pressed, move cursor to the beginning */
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if(Handle.Attributes & TUI_DIALOG_ACTIVE_INPUT_FIELD)
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if(Handle.Attributes & XTBL_TUI_DIALOG_ACTIVE_INPUT_FIELD)
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{
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TextPosition = 0;
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}
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@ -764,7 +753,7 @@ BlDisplayInputDialog(IN PWCHAR Caption,
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else if(Key.ScanCode == 0x06)
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{
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/* END key pressed, move cursor to the end */
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if(Handle.Attributes & TUI_DIALOG_ACTIVE_INPUT_FIELD)
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if(Handle.Attributes & XTBL_TUI_DIALOG_ACTIVE_INPUT_FIELD)
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{
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TextPosition = InputFieldLength;
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}
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@ -772,7 +761,7 @@ BlDisplayInputDialog(IN PWCHAR Caption,
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else if(Key.ScanCode == 0x08)
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{
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/* DELETE key pressed, delete character */
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if(Handle.Attributes & TUI_DIALOG_ACTIVE_INPUT_FIELD)
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if(Handle.Attributes & XTBL_TUI_DIALOG_ACTIVE_INPUT_FIELD)
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{
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if(InputFieldLength > 0 && TextPosition < InputFieldLength)
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{
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@ -785,7 +774,7 @@ BlDisplayInputDialog(IN PWCHAR Caption,
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else if(Key.UnicodeChar == 0x08)
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{
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/* BACKSPACE key pressed, delete character */
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if(Handle.Attributes & TUI_DIALOG_ACTIVE_INPUT_FIELD)
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if(Handle.Attributes & XTBL_TUI_DIALOG_ACTIVE_INPUT_FIELD)
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{
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if(InputFieldLength > 0 && TextPosition > 0 && TextPosition <= InputFieldLength)
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{
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@ -803,7 +792,7 @@ BlDisplayInputDialog(IN PWCHAR Caption,
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else
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{
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/* Other key pressed, add character to the buffer */
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if(Handle.Attributes & TUI_DIALOG_ACTIVE_INPUT_FIELD && Key.UnicodeChar != 0)
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if(Handle.Attributes & XTBL_TUI_DIALOG_ACTIVE_INPUT_FIELD && Key.UnicodeChar != 0)
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{
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if(InputFieldLength < Handle.Width - 8 - 1 && TextPosition < Handle.Width - 8 - 1)
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{
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@ -831,7 +820,7 @@ BlDisplayInputDialog(IN PWCHAR Caption,
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BlpDrawDialogButton(&Handle);
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BlpDrawDialogInputField(&Handle, &InputFieldBuffer[TextIndex]);
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if(Handle.Attributes & TUI_DIALOG_ACTIVE_INPUT_FIELD)
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if(Handle.Attributes & XTBL_TUI_DIALOG_ACTIVE_INPUT_FIELD)
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{
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BlSetCursorPosition(Handle.PosX + 4 + TextCursorPosition, Handle.PosY + Handle.Height - 4);
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}
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|
Loading…
Reference in New Issue
Block a user