exectos/xtoskrnl/ke/semphore.c
belliash 08405e7bdc
Some checks failed
ci/woodpecker/push/build Pipeline failed
Ad more routines for semaphores support
2023-02-17 09:40:18 +01:00

90 lines
2.1 KiB
C

/**
* PROJECT: ExectOS
* COPYRIGHT: See COPYING.md in the top level directory
* FILE: xtoskrnl/ke/semphore.c
* DESCRIPTION: Semaphores support
* DEVELOPERS: Rafal Kupiec <belliash@codingworkshop.eu.org>
*/
#include <xtos.h>
/**
* initializes a kernel semaphore object.
*
* @param Semaphore
* Supplies a pointer to a semaphore object.
*
* @param Count
* Specifies the initial count value of the semaphore.
*
* @param Limit
* Specifies a maximum count value of the semaphore.
*
* @return This routine does not return any value.
*
* @since NT 3.5
*/
XTAPI
VOID
KeInitializeSemaphore(IN PKSEMAPHORE Semaphore,
IN LONG Count,
IN LONG Limit)
{
/* Initialize semaphore header and limit */
Semaphore->Header.Type = SemaphoreObject;
Semaphore->Header.SignalState = Count;
Semaphore->Limit = Limit;
/* Initialize semaphore wait list */
RtlInitializeListHead(&Semaphore->Header.WaitListHead);
}
/**
* Reads semaphore's current signal state.
*
* @param Semaphore
* Supplies a pointer to a semaphore object.
*
* @return This routine returns the current signal state of the semaphore.
*
* @since XT 1.0
*/
XTAPI
LONG
KeReadSemaphoreState(IN PKSEMAPHORE Semaphore)
{
/* Return semaphore's signal state */
return Semaphore->Header.SignalState;
}
/**
* Releases a semaphore.
*
* @param Semaphore
* Supplies a pointer to a semaphore object.
*
* @param Increment
* Specifies the priority increment value of the semaphore.
*
* @param Adjustment
* Specifies adjustment value added to the semaphore's initial count value.
*
* @param Wait
* Determines whether release of the semaphore will be followed by a kernel wait routine call or not.
*
* @return This routine returns a previous signal state of the semaphore.
*
* @since NT 3.5
*/
XTAPI
LONG
KeReleaseSemaphore(IN PKSEMAPHORE Semaphore,
IN KPRIORITY Increment,
IN LONG Adjustment,
IN BOOLEAN Wait)
{
UNIMPLEMENTED;
return 0;
}