Add CPU features and fix CPU vendor #2

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Ghost (silindi): prcb-cpu-features içindeki 5 işlemeyi master ile birleştirmek istiyor
2 değiştirilmiş dosya ile 165 ekleme ve 144 silme
Sadece 289b1bdebc işlemesindeki değişiklikler gösteriliyor - Tüm işlemeleri göster

Dosyayı Görüntüle

@@ -111,7 +111,7 @@
#define X86_EFLAGS_ID_MASK 0x00200000
/* CPUID vendor names */
#define CPUID_VENDOR_NAME_AMD "AuthenticAMD"
#define CPUID_VENDOR_NAME_AMD "AuthenticAMD"
#define CPUID_VENDOR_NAME_INTEL "GenuineIntel"
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Why do we change the values in CPU_VENDOR enum?

Why do we change the values in CPU_VENDOR enum?
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The modifications were made to enhance code readability and maintainability, I specifically targeted removing magic numbers, and, to introduce a specific value (CPU_VENDOR_INVALID) to handle cases where the CPU vendor is in an invalid state.

The modifications were made to enhance code readability and maintainability, I specifically targeted removing magic numbers, and, to introduce a specific value (CPU_VENDOR_INVALID) to handle cases where the CPU vendor is in an invalid state.
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That magic numbers have some meaning: HEX(68747541) = STR(Auth)

That magic numbers have some meaning: HEX(68747541) = STR(Auth)
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I know. Why shouldn't we change the values in CPU_VENDOR enum?

I know. Why shouldn't we change the values in CPU_VENDOR enum?
/* CPU vendor enumeration list */
@@ -190,81 +190,89 @@ typedef enum _CPUID_FEATURES
} CPUID_FEATURES, *PCPUID_FEATURES;
Ghost bu konuşmayı çözümlenmiş olarak işaretledi Eskimiş
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UINT, or maybe something smaller if just one bit used.

UINT, or maybe something smaller if just one bit used.
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Using BYTE instead of unsigned int for the bitfield

Using BYTE instead of unsigned int for the bitfield
/* CPU features, as reported by CPUID instruction */
typedef struct _CPU_FEATURES {
union {
struct {
BOOLEAN SSE3 : 1;
BOOLEAN PCLMUL : 1;
BOOLEAN DTES64 : 1;
BOOLEAN MONITOR : 1;
BOOLEAN DS_CPL : 1;
BOOLEAN VMX : 1;
BOOLEAN SMX : 1;
BOOLEAN EST : 1;
BOOLEAN TM2 : 1;
BOOLEAN SSSE3 : 1;
BOOLEAN CID : 1;
BOOLEAN SDBG : 1;
BOOLEAN FMA : 1;
BOOLEAN CX16 : 1;
BOOLEAN XTPR : 1;
BOOLEAN PDCM : 1;
BOOLEAN Reserved1 : 1; // Bit 16 is reserved
BOOLEAN PCID : 1;
BOOLEAN DCA : 1;
BOOLEAN SSE4_1 : 1;
BOOLEAN SSE4_2 : 1;
BOOLEAN X2APIC : 1;
BOOLEAN MOVBE : 1;
BOOLEAN POPCNT : 1;
BOOLEAN TSC_DEADLINE : 1;
BOOLEAN AES : 1;
BOOLEAN XSAVE : 1;
BOOLEAN OSXSAVE : 1;
BOOLEAN AVX : 1;
BOOLEAN F16C : 1;
BOOLEAN RDRAND : 1;
BOOLEAN HYPERVISOR : 1;
typedef union _CPU_FEATURES
{
UINT64 Value;
union
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It is not guaranteed that enum has unsigned underlying type.

It is not guaranteed that enum has unsigned underlying type.
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You pointed the struct in this case, was this a mis-comment?

You pointed the struct in this case, was this a mis-comment?
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No, it's not a mistake. BOOLEAN is defined as enum.

No, it's not a mistake. BOOLEAN is defined as enum.
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May we define `BOOLEAN as enum : BYTE`? https://learn.microsoft.com/en-us/windows/win32/winprog/windows-data-types
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Swapped all BOOLEAN on the structure with BYTE

Swapped all BOOLEAN on the structure with BYTE
{
UINT32 Ecx;
UINT32 ExtendedFeatures;
struct
{
BYTE SSE3 : 1;
BYTE PCLMUL : 1;
BYTE DTES64 : 1;
BYTE MONITOR : 1;
BYTE DS_CPL : 1;
BYTE VMX : 1;
BYTE SMX : 1;
BYTE EST : 1;
BYTE TM2 : 1;
BYTE SSSE3 : 1;
BYTE CID : 1;
BYTE SDBG : 1;
BYTE FMA : 1;
BYTE CX16 : 1;
BYTE XTPR : 1;
BYTE PDCM : 1;
BYTE Reserved4 : 1; // Bit 16 is reserved
BYTE PCID : 1;
BYTE DCA : 1;
BYTE SSE4_1 : 1;
BYTE SSE4_2 : 1;
BYTE X2APIC : 1;
BYTE MOVBE : 1;
BYTE POPCNT : 1;
BYTE TSC_DEADLINE : 1;
BYTE AES : 1;
BYTE XSAVE : 1;
BYTE OSXSAVE : 1;
BYTE AVX : 1;
BYTE F16C : 1;
BYTE RDRAND : 1;
BYTE HYPERVISOR : 1;
};
};
UINT32 ExtendedFeatures;
};
union {
struct {
BOOLEAN FPU : 1;
BOOLEAN VME : 1;
BOOLEAN DE : 1;
BOOLEAN PSE : 1;
BOOLEAN TSC : 1;
BOOLEAN MSR : 1;
BOOLEAN PAE : 1;
BOOLEAN MCE : 1;
BOOLEAN CX8 : 1;
BOOLEAN APIC : 1;
BOOLEAN Reserved2 : 1; // Bit 10 is reserved
BOOLEAN SEP : 1;
BOOLEAN MTRR : 1;
BOOLEAN PGE : 1;
BOOLEAN MCA : 1;
BOOLEAN CMOV : 1;
BOOLEAN PAT : 1;
BOOLEAN PSE36 : 1;
BOOLEAN PSN : 1;
BOOLEAN CLFLUSH : 1;
BOOLEAN Reserved3 : 1; // Bit 20 is reserved
BOOLEAN DS : 1;
BOOLEAN ACPI : 1;
BOOLEAN MMX : 1;
BOOLEAN FXSR : 1;
BOOLEAN SSE : 1;
BOOLEAN SSE2 : 1;
BOOLEAN SS : 1;
BOOLEAN HTT : 1;
BOOLEAN TM : 1;
BOOLEAN Reserved4 : 1; // Bit 30 is reserved
BOOLEAN PBE : 1;
union
{
UINT32 Edx;
UINT32 Features;
struct
{
BYTE FPU : 1;
BYTE VME : 1;
BYTE DE : 1;
BYTE PSE : 1;
BYTE TSC : 1;
BYTE MSR : 1;
BYTE PAE : 1;
BYTE MCE : 1;
BYTE CX8 : 1;
BYTE APIC : 1;
BYTE Reserved1 : 1; // Bit 10 is reserved
BYTE SEP : 1;
BYTE MTRR : 1;
BYTE PGE : 1;
BYTE MCA : 1;
BYTE CMOV : 1;
BYTE PAT : 1;
BYTE PSE36 : 1;
BYTE PSN : 1;
BYTE CLFLUSH : 1;
BYTE Reserved2 : 1; // Bit 20 is reserved
BYTE DS : 1;
BYTE ACPI : 1;
BYTE MMX : 1;
BYTE FXSR : 1;
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Any reason for using UINT64 here?

Any reason for using UINT64 here?
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I've specifically added that to access the whole value AsUINT64, maybe it's unnecesary right now, but added it as a plus. I took some inspiration from this code, that does the same:
xtchain/binaries/x86_64-w64-mingw32/include/winhvplatformdefs.h:29
(look for typedef union WHV_CAPABILITY_FEATURES)

I've specifically added that to access the whole value AsUINT64, maybe it's unnecesary right now, but added it as a plus. I took some inspiration from this code, that does the same: xtchain/binaries/x86_64-w64-mingw32/include/winhvplatformdefs.h:29 (look for typedef union WHV_CAPABILITY_FEATURES)
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Swapped all BOOLEAN on the structure with BYTE

Swapped all BOOLEAN on the structure with BYTE
BYTE SSE : 1;
BYTE SSE2 : 1;
BYTE SS : 1;
BYTE HTT : 1;
BYTE TM : 1;
BYTE Reserved3 : 1; // Bit 30 is reserved
BYTE PBE : 1;
};
};
UINT64 Features;
};
} CPU_FEATURES, *PCPU_FEATURES;
/* CPUID requests */

Dosyayı Görüntüle

@@ -62,7 +62,7 @@
#define SEGMENT_GS 0x65
/* CPUID vendor names */
#define CPUID_VENDOR_NAME_AMD "AuthenticAMD"
#define CPUID_VENDOR_NAME_AMD "AuthenticAMD"
#define CPUID_VENDOR_NAME_INTEL "GenuineIntel"
Eskimiş
Gözden Geçir

Why do we change the values in CPU_VENDOR enum?

Why do we change the values in CPU_VENDOR enum?
Eskimiş
Gözden Geçir

The modifications were made to enhance code readability and maintainability, I specifically targeted removing magic numbers, and, to introduce a specific value (CPU_VENDOR_INVALID) to handle cases where the CPU vendor is in an invalid state.

The modifications were made to enhance code readability and maintainability, I specifically targeted removing magic numbers, and, to introduce a specific value (CPU_VENDOR_INVALID) to handle cases where the CPU vendor is in an invalid state.
Eskimiş
Gözden Geçir

That magic numbers have some meaning, eg: HEX(68747541) = STR(Auth)

That magic numbers have some meaning, eg: HEX(68747541) = STR(Auth)
Eskimiş
Gözden Geçir

I know. Why shouldn't we change the values in CPU_VENDOR enum?

I know. Why shouldn't we change the values in CPU_VENDOR enum?
/* CPU vendor enumeration list */
@@ -141,76 +141,89 @@ typedef enum _CPUID_FEATURES
} CPUID_FEATURES, *PCPUID_FEATURES;
Ghost bu konuşmayı çözümlenmiş olarak işaretledi Eskimiş
Eskimiş
Gözden Geçir

UINT, or maybe something smaller if just one bit used.

UINT, or maybe something smaller if just one bit used.
Eskimiş
Gözden Geçir

Using BYTE instead of unsigned int for the bitfield

Using BYTE instead of unsigned int for the bitfield
/* CPU features, as reported by CPUID instruction */
typedef struct _CPU_FEATURES {
union {
struct {
BOOLEAN SSE3 : 1;
BOOLEAN PCLMUL : 1;
BOOLEAN DTES64 : 1;
BOOLEAN MONITOR : 1;
BOOLEAN DS_CPL : 1;
BOOLEAN VMX : 1;
BOOLEAN SMX : 1;
BOOLEAN EST : 1;
BOOLEAN TM2 : 1;
BOOLEAN SSSE3 : 1;
BOOLEAN CID : 1;
BOOLEAN SDBG : 1;
BOOLEAN FMA : 1;
BOOLEAN CX16 : 1;
BOOLEAN XTPR : 1;
BOOLEAN PDCM : 1;
BOOLEAN Reserved1 : 1; // Bit 16 is reserved
BOOLEAN PCID : 1;
BOOLEAN DCA : 1;
BOOLEAN SSE4_1 : 1;
BOOLEAN SSE4_2 : 1;
BOOLEAN X2APIC : 1;
BOOLEAN MOVBE : 1;
BOOLEAN POPCNT : 1;
BOOLEAN TSC_DEADLINE : 1;
BOOLEAN AES : 1;
BOOLEAN XSAVE : 1;
BOOLEAN OSXSAVE : 1;
BOOLEAN AVX : 1;
BOOLEAN F16C : 1;
BOOLEAN RDRAND : 1;
BOOLEAN HYPERVISOR : 1;
BOOLEAN FPU : 1;
BOOLEAN VME : 1;
BOOLEAN DE : 1;
BOOLEAN PSE : 1;
BOOLEAN TSC : 1;
BOOLEAN MSR : 1;
BOOLEAN PAE : 1;
BOOLEAN MCE : 1;
BOOLEAN CX8 : 1;
BOOLEAN APIC : 1;
BOOLEAN Reserved2 : 1; // Bit 10 is reserved
BOOLEAN SEP : 1;
BOOLEAN MTRR : 1;
BOOLEAN PGE : 1;
BOOLEAN MCA : 1;
BOOLEAN CMOV : 1;
BOOLEAN PAT : 1;
BOOLEAN PSE36 : 1;
BOOLEAN PSN : 1;
BOOLEAN CLFLUSH : 1;
BOOLEAN Reserved3 : 1; // Bit 20 is reserved
BOOLEAN DS : 1;
BOOLEAN ACPI : 1;
BOOLEAN MMX : 1;
BOOLEAN FXSR : 1;
BOOLEAN SSE : 1;
BOOLEAN SSE2 : 1;
BOOLEAN SS : 1;
BOOLEAN HTT : 1;
BOOLEAN TM : 1;
BOOLEAN Reserved4 : 1; // Bit 30 is reserved
BOOLEAN PBE : 1;
typedef union _CPU_FEATURES
{
UINT64 Value;
union
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It is not guaranteed that enum has unsigned underlying type.

It is not guaranteed that enum has unsigned underlying type.
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You pointed the struct in this case, was this a mis-comment?

You pointed the struct in this case, was this a mis-comment?
{
UINT32 Ecx;
UINT32 ExtendedFeatures;
struct
{
BYTE SSE3 : 1;
BYTE PCLMUL : 1;
BYTE DTES64 : 1;
BYTE MONITOR : 1;
BYTE DS_CPL : 1;
BYTE VMX : 1;
BYTE SMX : 1;
BYTE EST : 1;
BYTE TM2 : 1;
BYTE SSSE3 : 1;
BYTE CID : 1;
BYTE SDBG : 1;
BYTE FMA : 1;
BYTE CX16 : 1;
BYTE XTPR : 1;
BYTE PDCM : 1;
BYTE Reserved1 : 1; // Bit 16 is reserved
BYTE PCID : 1;
BYTE DCA : 1;
BYTE SSE4_1 : 1;
BYTE SSE4_2 : 1;
BYTE X2APIC : 1;
BYTE MOVBE : 1;
BYTE POPCNT : 1;
BYTE TSC_DEADLINE : 1;
BYTE AES : 1;
BYTE XSAVE : 1;
BYTE OSXSAVE : 1;
BYTE AVX : 1;
BYTE F16C : 1;
BYTE RDRAND : 1;
BYTE HYPERVISOR : 1;
};
};
union
{
UINT32 Edx;
UINT32 Features;
struct
{
BYTE FPU : 1;
BYTE VME : 1;
BYTE DE : 1;
BYTE PSE : 1;
BYTE TSC : 1;
BYTE MSR : 1;
BYTE PAE : 1;
BYTE MCE : 1;
BYTE CX8 : 1;
BYTE APIC : 1;
BYTE Reserved2 : 1; // Bit 10 is reserved
BYTE SEP : 1;
BYTE MTRR : 1;
BYTE PGE : 1;
BYTE MCA : 1;
BYTE CMOV : 1;
BYTE PAT : 1;
BYTE PSE36 : 1;
BYTE PSN : 1;
BYTE CLFLUSH : 1;
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Any reason for using UINT64 here?

Any reason for using UINT64 here?
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I've specifically added that to access the whole value AsUINT64, maybe it's unnecesary right now, but added it as a plus. I took some inspiration from this code, that does the same:
xtchain/binaries/x86_64-w64-mingw32/include/winhvplatformdefs.h:29
(look for typedef union WHV_CAPABILITY_FEATURES)

I've specifically added that to access the whole value `AsUINT64`, maybe it's unnecesary right now, but added it as a plus. I took some inspiration from this code, that does the same: xtchain/binaries/x86_64-w64-mingw32/include/winhvplatformdefs.h:29 (look for `typedef union WHV_CAPABILITY_FEATURES`)
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I didn't notice the difference between i686 and amd64. In one case it is a structure containing 2 unions. Here we got 1 bit structure. Does it mean, that CPUID returns different data across archs?

I didn't notice the difference between i686 and amd64. In one case it is a structure containing 2 unions. Here we got 1 bit structure. Does it mean, that CPUID returns different data across archs?
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This is a small regression on local commits, I'll push the final structure.

This is a small regression on local commits, I'll push the final structure.
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Fixed on last commit.

Fixed on last commit.
BYTE Reserved3 : 1; // Bit 20 is reserved
BYTE DS : 1;
BYTE ACPI : 1;
BYTE MMX : 1;
BYTE FXSR : 1;
BYTE SSE : 1;
BYTE SSE2 : 1;
BYTE SS : 1;
BYTE HTT : 1;
BYTE TM : 1;
BYTE Reserved4 : 1; // Bit 30 is reserved
BYTE PBE : 1;
};
};
UINT64 AsUINT64;
};
} CPU_FEATURES, *PCPU_FEATURES;
Ghost bu konuşmayı çözümlenmiş olarak işaretledi Eskimiş
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IMHO this should go to PROCESSOR_CONTROL_BLOCK.

IMHO this should go to PROCESSOR_CONTROL_BLOCK.
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Moved to PROCESSOR_CONTROL_BLOCK

Moved to PROCESSOR_CONTROL_BLOCK
/* CPUID requests */