Add CPU features and fix CPU vendor #2
@@ -190,80 +190,88 @@ typedef enum _CPUID_FEATURES
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} CPUID_FEATURES, *PCPUID_FEATURES;
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Ghost marked this conversation as resolved
Outdated
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/* CPU features, as reported by CPUID instruction */
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typedef struct _CPU_FEATURES {
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union {
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struct {
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BOOLEAN SSE3 : 1;
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BOOLEAN PCLMUL : 1;
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BOOLEAN DTES64 : 1;
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BOOLEAN MONITOR : 1;
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BOOLEAN DS_CPL : 1;
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BOOLEAN VMX : 1;
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BOOLEAN SMX : 1;
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BOOLEAN EST : 1;
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BOOLEAN TM2 : 1;
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BOOLEAN SSSE3 : 1;
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BOOLEAN CID : 1;
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BOOLEAN SDBG : 1;
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BOOLEAN FMA : 1;
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BOOLEAN CX16 : 1;
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BOOLEAN XTPR : 1;
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BOOLEAN PDCM : 1;
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BOOLEAN Reserved1 : 1; // Bit 16 is reserved
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BOOLEAN PCID : 1;
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BOOLEAN DCA : 1;
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BOOLEAN SSE4_1 : 1;
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BOOLEAN SSE4_2 : 1;
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BOOLEAN X2APIC : 1;
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BOOLEAN MOVBE : 1;
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BOOLEAN POPCNT : 1;
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BOOLEAN TSC_DEADLINE : 1;
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BOOLEAN AES : 1;
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BOOLEAN XSAVE : 1;
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BOOLEAN OSXSAVE : 1;
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BOOLEAN AVX : 1;
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BOOLEAN F16C : 1;
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BOOLEAN RDRAND : 1;
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BOOLEAN HYPERVISOR : 1;
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};
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typedef union _CPU_FEATURES
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{
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UINT64 Value;
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union
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belliash
commented
It is not guaranteed that enum has unsigned underlying type. It is not guaranteed that enum has unsigned underlying type.
Ghost
commented
You pointed the struct in this case, was this a mis-comment? You pointed the struct in this case, was this a mis-comment?
belliash
commented
No, it's not a mistake. BOOLEAN is defined as enum. No, it's not a mistake. BOOLEAN is defined as enum.
Ghost
commented
May we define May we define `BOOLEAN as enum : BYTE`?
https://learn.microsoft.com/en-us/windows/win32/winprog/windows-data-types
Ghost
commented
Swapped all BOOLEAN on the structure with BYTE Swapped all BOOLEAN on the structure with BYTE
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{
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UINT32 Ecx;
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UINT32 ExtendedFeatures;
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struct
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{
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BYTE SSE3 : 1;
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BYTE PCLMUL : 1;
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BYTE DTES64 : 1;
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BYTE MONITOR : 1;
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BYTE DS_CPL : 1;
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BYTE VMX : 1;
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BYTE SMX : 1;
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BYTE EST : 1;
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BYTE TM2 : 1;
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BYTE SSSE3 : 1;
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BYTE CID : 1;
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BYTE SDBG : 1;
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BYTE FMA : 1;
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BYTE CX16 : 1;
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BYTE XTPR : 1;
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BYTE PDCM : 1;
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BYTE Reserved4 : 1; // Bit 16 is reserved
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BYTE PCID : 1;
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BYTE DCA : 1;
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BYTE SSE4_1 : 1;
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BYTE SSE4_2 : 1;
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BYTE X2APIC : 1;
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BYTE MOVBE : 1;
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BYTE POPCNT : 1;
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BYTE TSC_DEADLINE : 1;
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BYTE AES : 1;
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BYTE XSAVE : 1;
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BYTE OSXSAVE : 1;
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BYTE AVX : 1;
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BYTE F16C : 1;
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BYTE RDRAND : 1;
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BYTE HYPERVISOR : 1;
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};
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union {
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struct {
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BOOLEAN FPU : 1;
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BOOLEAN VME : 1;
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BOOLEAN DE : 1;
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BOOLEAN PSE : 1;
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BOOLEAN TSC : 1;
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BOOLEAN MSR : 1;
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BOOLEAN PAE : 1;
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BOOLEAN MCE : 1;
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BOOLEAN CX8 : 1;
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BOOLEAN APIC : 1;
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BOOLEAN Reserved2 : 1; // Bit 10 is reserved
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BOOLEAN SEP : 1;
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BOOLEAN MTRR : 1;
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BOOLEAN PGE : 1;
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BOOLEAN MCA : 1;
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BOOLEAN CMOV : 1;
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BOOLEAN PAT : 1;
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BOOLEAN PSE36 : 1;
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BOOLEAN PSN : 1;
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BOOLEAN CLFLUSH : 1;
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BOOLEAN Reserved3 : 1; // Bit 20 is reserved
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BOOLEAN DS : 1;
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BOOLEAN ACPI : 1;
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BOOLEAN MMX : 1;
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BOOLEAN FXSR : 1;
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BOOLEAN SSE : 1;
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BOOLEAN SSE2 : 1;
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BOOLEAN SS : 1;
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BOOLEAN HTT : 1;
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BOOLEAN TM : 1;
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BOOLEAN Reserved4 : 1; // Bit 30 is reserved
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BOOLEAN PBE : 1;
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};
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UINT64 Features;
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union
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{
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UINT32 Edx;
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UINT32 Features;
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struct
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{
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BYTE FPU : 1;
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BYTE VME : 1;
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BYTE DE : 1;
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BYTE PSE : 1;
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BYTE TSC : 1;
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BYTE MSR : 1;
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BYTE PAE : 1;
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BYTE MCE : 1;
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BYTE CX8 : 1;
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BYTE APIC : 1;
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BYTE Reserved1 : 1; // Bit 10 is reserved
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BYTE SEP : 1;
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BYTE MTRR : 1;
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BYTE PGE : 1;
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BYTE MCA : 1;
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BYTE CMOV : 1;
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BYTE PAT : 1;
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BYTE PSE36 : 1;
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BYTE PSN : 1;
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BYTE CLFLUSH : 1;
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BYTE Reserved2 : 1; // Bit 20 is reserved
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BYTE DS : 1;
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BYTE ACPI : 1;
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BYTE MMX : 1;
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BYTE FXSR : 1;
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belliash
commented
Any reason for using UINT64 here? Any reason for using UINT64 here?
Ghost
commented
I've specifically added that to access the whole value AsUINT64, maybe it's unnecesary right now, but added it as a plus. I took some inspiration from this code, that does the same: I've specifically added that to access the whole value AsUINT64, maybe it's unnecesary right now, but added it as a plus. I took some inspiration from this code, that does the same:
xtchain/binaries/x86_64-w64-mingw32/include/winhvplatformdefs.h:29
(look for typedef union WHV_CAPABILITY_FEATURES)
Ghost
commented
Swapped all BOOLEAN on the structure with BYTE Swapped all BOOLEAN on the structure with BYTE
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BYTE SSE : 1;
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BYTE SSE2 : 1;
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BYTE SS : 1;
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BYTE HTT : 1;
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BYTE TM : 1;
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BYTE Reserved3 : 1; // Bit 30 is reserved
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BYTE PBE : 1;
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};
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};
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} CPU_FEATURES, *PCPU_FEATURES;
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@@ -141,75 +141,88 @@ typedef enum _CPUID_FEATURES
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} CPUID_FEATURES, *PCPUID_FEATURES;
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Ghost marked this conversation as resolved
Outdated
belliash
commented
UINT, or maybe something smaller if just one bit used. UINT, or maybe something smaller if just one bit used.
Ghost
commented
Using BYTE instead of unsigned int for the bitfield Using BYTE instead of unsigned int for the bitfield
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/* CPU features, as reported by CPUID instruction */
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typedef struct _CPU_FEATURES {
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union {
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struct {
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BOOLEAN SSE3 : 1;
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BOOLEAN PCLMUL : 1;
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BOOLEAN DTES64 : 1;
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BOOLEAN MONITOR : 1;
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BOOLEAN DS_CPL : 1;
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BOOLEAN VMX : 1;
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BOOLEAN SMX : 1;
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BOOLEAN EST : 1;
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BOOLEAN TM2 : 1;
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BOOLEAN SSSE3 : 1;
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BOOLEAN CID : 1;
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BOOLEAN SDBG : 1;
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BOOLEAN FMA : 1;
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BOOLEAN CX16 : 1;
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BOOLEAN XTPR : 1;
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BOOLEAN PDCM : 1;
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BOOLEAN Reserved1 : 1; // Bit 16 is reserved
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BOOLEAN PCID : 1;
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BOOLEAN DCA : 1;
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BOOLEAN SSE4_1 : 1;
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BOOLEAN SSE4_2 : 1;
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BOOLEAN X2APIC : 1;
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BOOLEAN MOVBE : 1;
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BOOLEAN POPCNT : 1;
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BOOLEAN TSC_DEADLINE : 1;
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BOOLEAN AES : 1;
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BOOLEAN XSAVE : 1;
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BOOLEAN OSXSAVE : 1;
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BOOLEAN AVX : 1;
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BOOLEAN F16C : 1;
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BOOLEAN RDRAND : 1;
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BOOLEAN HYPERVISOR : 1;
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BOOLEAN FPU : 1;
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BOOLEAN VME : 1;
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BOOLEAN DE : 1;
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BOOLEAN PSE : 1;
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BOOLEAN TSC : 1;
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BOOLEAN MSR : 1;
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BOOLEAN PAE : 1;
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BOOLEAN MCE : 1;
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BOOLEAN CX8 : 1;
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BOOLEAN APIC : 1;
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BOOLEAN Reserved2 : 1; // Bit 10 is reserved
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BOOLEAN SEP : 1;
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BOOLEAN MTRR : 1;
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BOOLEAN PGE : 1;
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BOOLEAN MCA : 1;
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BOOLEAN CMOV : 1;
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BOOLEAN PAT : 1;
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BOOLEAN PSE36 : 1;
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BOOLEAN PSN : 1;
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BOOLEAN CLFLUSH : 1;
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BOOLEAN Reserved3 : 1; // Bit 20 is reserved
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BOOLEAN DS : 1;
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BOOLEAN ACPI : 1;
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BOOLEAN MMX : 1;
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BOOLEAN FXSR : 1;
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BOOLEAN SSE : 1;
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BOOLEAN SSE2 : 1;
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BOOLEAN SS : 1;
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BOOLEAN HTT : 1;
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BOOLEAN TM : 1;
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BOOLEAN Reserved4 : 1; // Bit 30 is reserved
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BOOLEAN PBE : 1;
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typedef union _CPU_FEATURES
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{
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UINT64 Value;
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union
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belliash
commented
It is not guaranteed that enum has unsigned underlying type. It is not guaranteed that enum has unsigned underlying type.
Ghost
commented
You pointed the struct in this case, was this a mis-comment? You pointed the struct in this case, was this a mis-comment?
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||||
{
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UINT32 Ecx;
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UINT32 ExtendedFeatures;
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struct
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{
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BYTE SSE3 : 1;
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BYTE PCLMUL : 1;
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BYTE DTES64 : 1;
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BYTE MONITOR : 1;
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BYTE DS_CPL : 1;
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BYTE VMX : 1;
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BYTE SMX : 1;
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BYTE EST : 1;
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BYTE TM2 : 1;
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BYTE SSSE3 : 1;
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BYTE CID : 1;
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BYTE SDBG : 1;
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BYTE FMA : 1;
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BYTE CX16 : 1;
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BYTE XTPR : 1;
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BYTE PDCM : 1;
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BYTE Reserved1 : 1; // Bit 16 is reserved
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BYTE PCID : 1;
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BYTE DCA : 1;
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BYTE SSE4_1 : 1;
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BYTE SSE4_2 : 1;
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BYTE X2APIC : 1;
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BYTE MOVBE : 1;
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BYTE POPCNT : 1;
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BYTE TSC_DEADLINE : 1;
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BYTE AES : 1;
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BYTE XSAVE : 1;
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BYTE OSXSAVE : 1;
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BYTE AVX : 1;
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BYTE F16C : 1;
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BYTE RDRAND : 1;
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BYTE HYPERVISOR : 1;
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};
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};
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union
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{
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UINT32 Edx;
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UINT32 Features;
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struct
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{
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BYTE FPU : 1;
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BYTE VME : 1;
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BYTE DE : 1;
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BYTE PSE : 1;
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BYTE TSC : 1;
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BYTE MSR : 1;
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BYTE PAE : 1;
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BYTE MCE : 1;
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BYTE CX8 : 1;
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BYTE APIC : 1;
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BYTE Reserved2 : 1; // Bit 10 is reserved
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BYTE SEP : 1;
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BYTE MTRR : 1;
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BYTE PGE : 1;
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BYTE MCA : 1;
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BYTE CMOV : 1;
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BYTE PAT : 1;
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BYTE PSE36 : 1;
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BYTE PSN : 1;
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BYTE CLFLUSH : 1;
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belliash
commented
Any reason for using UINT64 here? Any reason for using UINT64 here?
Ghost
commented
I've specifically added that to access the whole value I've specifically added that to access the whole value `AsUINT64`, maybe it's unnecesary right now, but added it as a plus. I took some inspiration from this code, that does the same:
xtchain/binaries/x86_64-w64-mingw32/include/winhvplatformdefs.h:29
(look for `typedef union WHV_CAPABILITY_FEATURES`)
belliash
commented
I didn't notice the difference between i686 and amd64. In one case it is a structure containing 2 unions. Here we got 1 bit structure. Does it mean, that CPUID returns different data across archs? I didn't notice the difference between i686 and amd64. In one case it is a structure containing 2 unions. Here we got 1 bit structure. Does it mean, that CPUID returns different data across archs?
Ghost
commented
This is a small regression on local commits, I'll push the final structure. This is a small regression on local commits, I'll push the final structure.
Ghost
commented
Fixed on last commit. Fixed on last commit.
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BYTE Reserved3 : 1; // Bit 20 is reserved
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BYTE DS : 1;
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BYTE ACPI : 1;
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BYTE MMX : 1;
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BYTE FXSR : 1;
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BYTE SSE : 1;
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BYTE SSE2 : 1;
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BYTE SS : 1;
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BYTE HTT : 1;
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BYTE TM : 1;
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BYTE Reserved4 : 1; // Bit 30 is reserved
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BYTE PBE : 1;
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};
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UINT64 AsUINT64;
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};
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} CPU_FEATURES, *PCPU_FEATURES;
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Ghost marked this conversation as resolved
Outdated
belliash
commented
IMHO this should go to PROCESSOR_CONTROL_BLOCK. IMHO this should go to PROCESSOR_CONTROL_BLOCK.
Ghost
commented
Moved to PROCESSOR_CONTROL_BLOCK Moved to PROCESSOR_CONTROL_BLOCK
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UINT, or maybe something smaller if just one bit used.
Using BYTE instead of unsigned int for the bitfield